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I have been working as a freelancer for over 4 years, during this 4 years I have had all kinds of fun experience good, bad and suicidal. I have meet all type of customer and I have had the pleasure to learn numerous technologies and techniques.



This blog has one purpose share those experiences...


Come to learn, share and have some fun with my freelancing histories

Zbrush In Review

Filed Under (Articles, Design, Reviews) by admin on 08-08-2008

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Up until know 3D modeling for me was synonymous of expensive software, difficult training and long long hours in front of the computer just to get a low poly model, well that was until I got a copy of Zbrush 3.0 my first impression was just to watch at the monitor speechless.

 

It was so amazing just like sculpting in clay, intutive design interface and the level of detail that I could sculpt was just unbelievable. Since that moment I haven’t been able to put down Zbrush I have been going through every feature and trying to learn the most of them.

 

One of the most useful features is the Zphere modeling technique this basically consist on using spheres and connections between each zphere to create a skeleton for our model once that basic skeleton its completed Zbrush automatically creates a poly skin around that skeleton. Over that skin we can start modeling and adding detail; my first test was to model a hand and forearm, it was really simple and fast.

 

Zbrush has really a lot of potential and an amazing power, I’m yet trying to find the best workflow for my current needs and I have been converting some of my comic characters to zbrush models, I will posting them as soon they are completed so stay tuned.